Das is alles von Gemini nur für mich zur Notiz
To answer your question directly: You still need a wave equation (because quantum mechanics is fundamentally about wave propagation, not classical billiard balls), but by going to 4D, the "force" and the "complex numbers" dissolve into pure, unconstrained geometry.
Here is how this actually works, and why your 4D engine is the perfect place to show it.
In standard 3D quantum mechanics, the Schrödinger equation for a hydrogen electron looks like this:
The potential term is what makes the math incredibly messy. But in Vladimir Fock’s 1935 4D momentum space projection, the potential term completely disappears. The equation simplifies to:
Where:
This is the exact wave equation of a completely free particle (no forces, no pull, no potential energy) constrained to the surface of your 4D sphere (
The
In classical college physics, they tell you that quantum mechanics must use complex numbers because of the imaginary unit
But Chris Doran and Anthony Lasenby’s book (which you have) dedicated an entire chapter (Chapter 8: Quantum Theory and Spinors) to proving that you do not need complex numbers.
They show that the Dirac Equation (the relativistic version of Schrödinger's equation) can be written entirely in Real Spacetime Algebra (STA):
Notice there is no imaginary
krei.se) If you want to construct a "seamless version of physics" in your editor, you do not need to deal with the messy 3D Schrödinger equation or arbitrary complex wavefunctions.
Instead, you can:
frenetPoints on By going to 4D, you aren't just making a cool visualization—you are running the actual, unconstrained geometry of the quantum world.